Worker skills are gone, no more people specializing at specific tasks. Housing options are limited, disjointed and make no sense for which era they are unlocked from.ġ3. The new version of raiding looks and plays like a bad facebook social media game. Yea, it's back, but Tropico 2 did it better in every possible way. Is this a minor complaint? Probably, but it's an example of 100 more minor complaints that show how little respect this game has for its own franchise.ġ0. Somehow Tropico 6 has managed to ignore the real world and disrespect Tropico's past. In Tropico's past the llama is a respected animal much prized for its wool, just like the real world. In the real world llama have superior wool. They disrespected the Tropico Llama by making sheep wool equal to llama. It's what you would expect from a city builder for dummies, not what you would expect from a detailed dictator sim like this series used to try and achieve.ĩ. T5 and T6 use a blanket "building budget" that presets the wages and rent and then classifies people into wage tiers for what housing types they can afford. T1, T2, T3 and T4 still have the superior wage/rent system. Micromanagement of wage/rent is still missing. deleted complaint ~ 8 months later, version 7.0 they've added social security and several new edicts in a free update.Ĩ. This DJ just resets with each new mission and says the same generic lines.ħ. T3, T4, and even T5 had DJ's that commented on what you were doing, kept track of your long term achievements and were aware of the progress over time. This is primarily because there is no campaign. The radio DJ is generic and repeats the same lines in every mission. ~ edit: over the course of a year they added a couple additional larger islands to the sandbox options.Ħ. There's a couple of big ones, but overall these are much smaller than what most Tropico's have presented. A big step back for the series if you're into the role playing aspect of being presidente.ĥ. T2, T3, and T4 all let you customize el presidente's background traits or pick from various dictator styles. T5 let you build a family with various global bonuses, that's gone.Ĥ. This works as a city builder, but it's lacking that personal touch of T4.ģ. T6 uses grid restricted parks and no individual decoration placement. I used to like lining my main sidewalks leading up to the palace with palm tress. If you've played T4 you had 100's of individual trees and decorations to pick from that could be placed. Some people may prefer this, but they can feel a lot like simply doing 15 sand boxes with slight goal variations instead of one long interconnected story where your choices early would effect you later.Ģ. T6 is 15 stand alone missions, much in the style of T3. There's no real campaign (compared to T4 or T5) both of which had a campaign and stand alone missions. What's missing from previous Tropico games?ġ. What's returned from previous games that was missing for a while: raiding, immigration office, ministry building and a few other things. The broker that lets you spend your Swiss bank account on short cuts. The ability to steal monuments from other nations. The ability to build bridges and tunnels. What's new? Groups of small islands that form one nation. The vast majority of new fans seem to think Tropico is "just a city builder", that's never how I've viewed this series. That's a subtle but distinct point that only long term fans will truly grasp. Tropico 6 is a city builder that happens to let you be a dictator. What Tropico has always been in the past was a Dictator Sim that happened to let you build cities. I've played every version of Tropico over the past 20 years with 1000's of hours in the series (long before I had any of them on Steam). The short version: This is a good game, but it's missing some things you might expect if you are a long time Tropico fan. This is a positive review with a giant warning.
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